The course of a game of paintball is often the same from one field to another and is fairly simple to understand. First of all, if you have never practiced, I already advise you to read the article “safety rules” the Baba.
So when you start your first game, here’s how it will take place:
- Removing material: pitcher, ball, pots, masks, air bottle (make sure it is filled in 2000 or 3000 PSI), and combination
- Apply locally the instructions on organizers if someone in your group has made paintball
- Fill your balls pots to have on during games
- Test your equipment, if possible in a zone for some courses provide for shooting ranges
- Visit a field, and set a scenario with your group
- Find more best paintball gun
If you hit an opponent, and he shows that he was hit by an “out”, and he gets up, stop shooting him, nothing is more annoying to receive balls painful when we do play more. Remember that paintball is a hobby; do not take your head on the ground with an opponent who refuses to leave when you have touched.
If your turn you get hit and the ball break on you or your launcher, accept it and signify your opponent that you are out: paintball is played fair play, no need to remove traces of paint to continue play; you will have other opportunities to shoot the balls! So go to your regeneration zone without running up the pitcher, and once in the area, you can play normally.
At the end of the game, take stock of your reserves balls and air. If redone need topping up air does not start a game with less than 1500 PSI, you’ll risk being short.
Once finished the day, if your hardware is up to you, disassemble for transport (Canon and air cylinder).
Final advice for your first game if you have the opportunity, play only with beginners who have the same launcher you. I often organize meetings with beginners; they are unanimous (and it is logical) that they have more fun when there is no difference in level between the players. There is nothing worse than to start and get rolling; it gives no desire to start!
The terms of paintball
Here is a glossary of terms used in paintball, it is not exhaustive, so please help me to complete it:
Out: When one is affected, it is “out”. This is also what we shout to an opponent when it comes to the track
Exit the way: when is less than 5m, it is forbidden to shoot an opponent, then they shout “out” to indicate that he was released
Backpack: This is a pot holder, different vest because it can only carry the pots
Pitcher / Marker: it is the “weapon” used to launch the ball, it does not say “weapon” because it is not one!
Stock class: This is the first throwers
Chrony: a device used to measure the output speedball, it must not exceed 265.
Respawn / regeneration: it is the area where you begin the game when you hit you will return to this area by walking
Electro / Meca: the launchers can be mechanical, i.e., there are no electronic aids, so you can shoot the balls one by one, in contrast to Electronic when the rate of fire can be adjusted (up to 12 balls per second)
Loader: box which accommodates the balls, according to the models may be more or less changed to facilitate feeding of the balls in the pitcher
Camo / Neon: The camo (camouflage) is the paintball in the forest with launchers which can be customized, unlike fluorescent which is usually played on small fields with inflatable obstacles.
Calibre: the beads have all the same size: 0.68 inches in diameter. Except for certain stock, class requiring beads 0.43.
About Mark C. Kinsman
Mark C. Kinsman is a fan of paintball game. He has created a website to share his knowledge about this interesting game. Click here to visit his website.